NutritionRush is a serious game, developed by master students of Medical Informatics at the Vienna University of Technology with the aim to support healthy eating habits through motivational gaming technology. This first version of the game was quite simple and focused on counting calories collected by the game figure. My task was to evaluate and suggest improvements through mockups within a 15 credit points project work. And my motivation was to increase the user acceptance.
So I did some research on serious games in general and in nutritional aspects on game psychology and usability; and on focus groups and their characteristics. Further, I conducted user tests with 11 users interested in healthy nutrition and got quantitative and qualitative results about their experiences with the game. Additionally, I interviewed three nutrition experts to evaluate the quality of the knowledge given about ‘healthy nutrition’.
Following low-fi mockups show the first suggestions of improvements based on user and expert feedback:
Initial screen is redesigned; a new feature 'Shop' is added.
Added more excitement and motivation to the whole story..
Users can buy items with the collected points through the game, now..
In the first version of the game, users could only add basic profile information (name, weight, height, occupation, ..) about themselves, which didn’t have any connection to the game itself. Now there are also different pregiven profile cards, and each profile has it’s own characteristics and story, which changes the course of the game.
Gestures, Visuals and Water
Level is finished, when all the aspects are at least in the orange level; and the user gets summarized feedback.